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Custom clothing fuse adobe
Custom clothing fuse adobe









Select Custom Texture Maps Browse and select the available map files.Use Texture Maps From a Character in your Database Allows you to use the texture files of an existing character in Fuse CC database.Texture Files All the texture files are optional.Search Tags You can provide a comma-separated list of tags to quickly search the custom body parts using those tags. For example, if you only want the head from the base mesh, only select Head. Generate Parts Select the parts that you want to create form the mesh file (.obj). If you choose None, the Customize mode does not provide any options for the custom character's body parts. Choose the option that is closest to your character's body type - MaleFitA or FemaleFitA. By default, the name of the mesh file (.obj) is displayed.Ĭustomize Type Determines which body and facial feature customization set is available for modifying your character in Customization mode. Mesh Information The next step is to configure the metadata for character mesh.ĭisplay Name Input the display name for the imported body parts.In the dialog that appears, locate the mesh file (.obj) and then click Open. Character Import You begin by importing the base mesh on which your character is modeled.This wizard guides you through the import process.

custom clothing fuse adobe

The Character Import Wizard dialog appears. From the menu bar, choose File > Import > Import Characters.To import custom body files of your character: Naming the map files correctly enables Fuse CC to automatically link these files during the import process. Before you begin importing, ensure that you have gathered the required custom body files and used the recommended naming convention for them.











Custom clothing fuse adobe