

Unfortunately there is currently no good way to import skeletal models into Maverick from Blender (limited to MM3D and MS3D formats). Scroll down through the list until you see Import-Export: Quake 3 model (.md3) and click the checkbox on the right to enable. (Full disclosure I am the maintainer of this program.) If you want to add tags to animated MD3 models using MM3D, it would need to be with a skeletal model before converting to MD3.

It’s possible to export Quake 3 players using Maverick Model 3D, which is documented here. Though Blender breaks exporters about every other release so you may need to use the older Blender 2.7.2 version it lists as compatible. Using “Empty” objects of type “Arrows” as child of a bone for MD3 tags but must bake actions before exporting (whatever that means). If you added unanimated tags (i.e., same position for all frames) then the head would not move and tags/torso would not stay connected.įrom what I’ve read it’s possible to create, animate, and export MD3 tags in Blender using neumond’s MD3 exporter. I don’t know what Npherno’s md3 compiler does but tags are animated each frame so you probably want to add tags to animations before converting skeletal model to three separate (vertex animated) MD3 models for a player.
